Just talk to Aela after you cure Kodlak and shit, and she'll eventually give you missions to go and collect the totems. The totem you need is the Totem of Brotherhood. Once selected, and given the perks, it will replace your summoned wolves with Ice Wolves or Werewolves, Werewolves. That is all for our Skyrim Werewolf Rings guide with tips on all the Werewolf rings locations and their abilities. Haider is a freelance contributor, who loves video games, playing. The Wolf, Mara - The Moth, Dibella The Testing Gods - The Snake, Orkey The Twilight Gods - The Dragon, Alduin. In Skyrim, we can find the illustrations for these gods, plus two that are not in this article: - the whale, (image of the mural) - the owl. (image of the mural) Does anybody know what gods these murals represent?
A detailed guide on becoming a Child of the Moon as well as what abilities lycanthropy grants your character.As a Werewolf you have a Howl, the totems dictate what affect the howl has, by default you have a fear inducing howl (lvl 25 for 30secs), then there is Detect Life 60 secs, and summon two wolves to. These totems are found around Skyrim and brought back to the Underforge as part of the quest Totems of Hircine. In Dawnguard, however, if the Dragonborn chooses to become a Vampire Lord, it will replace Lycanthropy just as Lycanthropy replaces Vampirism.
Becoming a Werewolf
There is only a few ways to become a Werewolf in Skyrim all of them during and after the Companions Questline, for those who haven't gone through the Companion's Questline there is a moment where you will encounter Werewolves and this way you can become a Werewolf.
For those who don't want ot be spoiled for the Companions questline keep going through the questline, the game will show you how to become one when you get to a point. You can skip this section of the guide until you get to the part of the Companions Questline involving Werewolves.
Spoilers for the quest where you encounter the Werewolves:
After you find out the Circle of Companions are Werewolves in 'Proving Honor', the next quest 'The Silver Hand', will make the place follow Skjar into a hidden cave under the forge by the Jorrvaskr. When inside Alea the Huntress has transformed into a Werewolf, Skjar will then speech about the history of their gift of Hircine.
He will ask for the permission of the player to proceed and he will cut Alea's arm in her Werewolf form and her blood will pour into a basin to which you must drink from it. After drinking it, the character will blackout and become a werewolf out whiterun. In this part the player can stay within the area away from the guards and citizens because going out will make them hostile to you, however you will not get a bounty nor be hostile to the citizens and guards of Whiterun after the transformation.
After the 'The Silver Hand' quest the player is free to be a werewolf.
The other way of turning into a Werewolf is after the Companions Questline is completed
Spoilers for End of Companions Questline:
Considering you have to become a Werewolf during the Companions Questline you no longer need to become a Werewolf again, however by the end of the questline you can get the opportunity to cure yourself of Lycanthropy, or you have been cured of your Lycanthropy by becoming a Vampire Lord through the Dawnguard DLC.
If you have been cured you can turn back into a Werewolf by simply asking one of the Circle members of the Companions, Alea, Farkas or Vilkas (however if you cured Farkas or Vilkas they can't give you beast blood anymore). After that you cannot ask to become a Werewolf again due to disrepsect to Hircine of curing your Beast Blood.
Powers and Abilities in Human Form
Even though the Werewolf Form is the bigger part of being a Werewolf, there are small changes to your character in Human Form.
When you're a Werewolf your character (if Male) will appear a little bit hairier on the chest, arms, and legs as well as guards of any hold will have a random chance to say 'you smell like a wet dog' as a greeting to your character.
Werewolves in their Human form have a 100% resistence to diseases, including Sanguinare Vampiris (Vampirism). Werewolves also cannot get the 'Well Rested' sleeping bonus nor the 'Lovers Comfort' or 'Father's/Mother's Comfort' sleeping bonuses.
And finally in Human form werewolves gain the power of 'Beast Form' in which once a day (unless you have the Ring of Hircine) you can transform into a Werewolf. Note: Transforming into a Werewolf in front of people will grant you a 1000 gold bounty even after transforming back so you must transform somewhere hidden.
Ring Of Hircine
The Ring of Hircine is a ring with the gift of transforming the wearer into a werewolf, under it's cursed form it transforms even non-werewolves into werewolves.
It is aquired through the quest 'i'll Met By Moonlight', which can be started by speaking to Sinding within the Falkreath Jail in the Falkreath Barracks. During the quest the player automatically equips the cursed ring of hircine forcing a transformation into a werewolf at any random time, completing the quest Hircine himself will lift the curse on the ring and so the ring will be normal.
This ring is unique as it can grant you an extra transformation a day (unlimited if you re-equip it).
The Rings of Frostmoon Pack (Dragonborn DLC)
The Skyrim Special Edition comes with the Dragonborn DLC already installed and this adds a pack of werewolves on the island of Solstheim, to non-werewolves they will tell them to go away but if the character is a werewolf they will greet you with open arms.
This pack contains four people as they are the last werewolf pack on Solstheim, speaking with the leader Majni will allow him to sell the character the four rings. The Ring of Bloodlust, The Ring of Instinct, The Ring of the Hunt, and The Ring of the Moon.
Powers and Abilities in Werewolf Form
The whole part of being a Werewolf is the ability to (temporarily) transform into a humanoid wolf in which is a very powerful and strong beast that possesses supernatural strength, speed, and stamina along with their sharp claws and razor teeth.
All werewolf powers and abilities can be enhanced and improved by the Werewolf Skill Tree, which is only accessed within werewolf form.
Non-Combat
When not in combat in Werewolf Form, the character has their health increases by 50 and their stamina by 100. Stamina regenerates at a 20% rate from the base 5% regeneration rate, carry weight is enormously largened so you can sprint across the land even if you are overencumbered.
A downside is you cannot regenerate health unless you feed on a body of a human (or animal if you have the Savage Feeding perk).
Skyrim Totem Quest
Combat
While in Werewolf Form, the character has very powerful attacks with their claws at a base 150 unarmed damage, there is a 20% of every swipe of the claw will send enemies into a ragdoll and get knocked back. A Sprint and Claw attack is an almost insta-kill dealing massive damage and knockback.
Like dual wielding the werewolf can swipe it's left or right claw as well as do a dual attack swiping both claws to deal massive damage.
Howling
Another major feature of a Werewolf is their ability to howl in which has a supernatural effect on the world.
The default initial howling Werewolves start out with is the Howl of Terror, whenever a Werewolf howls people passive or hostile will flee from the werewolf for 60 seconds unless they are above a certain level, and nearby wolves will aid you,
After completeing the Companions Questline there is a quest given by Alea the Huntress to send to character out to retrieve three totems: Totem of Brotherhood, Totem of The Hunt, and the Totem of Terror, in which all three change the default howl to do a different effect. The Totem powers can also be upgraded in the Werewolf Skill Tree.
Skyrim Totem Of The Hunt
- Totem of Brotherhood - Summon two red pack members for 60 seconds to aid you in battle.
- Totem of the Hunt - Detect the life of all beings in the area.
- Totem of Terror - default howl now works on higher level enemies.
Rings of Frostmoon Pack (Dragonborn DLC)
Majni, the leader of the Frostmoon Pack on Solstheim, can sell the character four rings that can give the character abilities in werewolf form by wearing them just before transformation.
- Ring of Bloodlust - Attacks do 50% more damage, but also take 50% more damage.
- Ring of the Hunt - Health regenerates overtime.
- Ring of Instinct - Slow time for 20 seconds during transformation.
- Ring of the Moon - increase duration of howls by 20%.
Werewolf Skill Tree
With the Dawnguard DLC Werewolves have their own Skill Tree which is accessed by pressing the button you binded to Character Menu, then you will open up a single unique skill set which upgrades your werewolf abilities.
List of Perks:
- Bestial Strength - Do more damage as a werewolf, this perk has four ranks. (Rank 1) 25% more damage, (Rank 2) 50% more damage, (Rank 3) 75% more damage, and the final (Rank 4) 100% more damage.
- Animal Vigor - 100 point bonus to health and stamina in beast form (Requires Bestial Strength).
- Gorging - Feeding heals twice as much (Requires Animal Vigor).
- Savage Feeding- Able to feed of most dead creatures, Feeding off creatures instead of people only provides half the extended time (Requires Gorging).
- Totem of Ice Brothers - Totem of Brotherhood ability now calls two ice wolves to aid you in battle (Requires Bestial Strength).
- Totem of the Moon - replaces the Totem of Ice Brothers perk, Totem of Brotherhood howl now summons two red ghost werewolves that will aid you in battle. They also have the same abilities as your characters werewolf does i.e: 20% ragdoll enemies (Requires Bestial Strength).
- Totem of the Predator - Totem of Hunt howl has extended range, and shows whether the targets are not in combat, searching or actively in combat (Requires Bestial Strength).
- Totem of Terror - Howl of Terror now affects even more higher leveled beings (Requires Bestial Strength).
To get perk points the character in werewolf form must feed on a freshly dead corpse. 5 feedings for 1st perk, 6 feedings for 2nd, 9 feedings for 3rd, 11 feedings for 4th, 13 feedings for 5th, 15 for feedings 6th, 17 for feedings 7th, 19 for feedings 8th, 21 for feedings 9th, 23 for feedings 10th, and 25 for feedings 11th.
Curing Lycanthropy
There are two ways to cure lycanthropy (three if on PC).
Vampirism
The Simplest way to cure your lycanthropy is to become a Vampire Lord, if you do not know how check out the other guide Vampirism in Skyrim.
Ysgramor's Tomb
Another way to cure your lycanthropy it is quite a tough trek. You will have needed to complete the Companions Questline so those who have not completed it come back to this after you have done.
After you completed the final quest 'Glory of the Dead' of Companions Questline, and cured Kodlak of his Lycanthropy you can get another Glenmoril Witch head and put the head into the fire within Ysgramor's Tomb and defeat the wolf spirit, then your character will be cured.
Console Commands
If you're on PC you can use the Console Commands by pressing the tilde '`' key left of the number 1 on your keyboard, and entering 'player.removespell 00092C48', or 'showracemenu' and cycling through the races and back to your characters original race to select, as well as the 'changesex' command cures your lycanthropy.
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| The Totem of Brotherhood in its receptacle in the Underforge |
Quick Walkthrough[edit]
- Travel to the indicated location on your map.
- Retrieve the Totem by any means necessary.
- Return to the Underforge, then use one of the totem receptacles to complete the quest and receive your reward.
Detailed Walkthrough[edit]
Accepting the Quest[edit]
Asking Aela the Huntress, 'Is there any work to be done?' will prompt her to tell you about the Totems of Hircine. She will say that she has located one and would be honored if you go with her to retrieve it. If you accept the quest, she will become your Shield-Sister and will replace your current companion.
Retrieve the Totem of Hircine[edit]
Journey to the location given by Aela and kill the enemies lurking around. Uefa highlights today. The location is radiant, and it can be any animal den, vampire lair, or warlock lair with a boss chest. The totem is most often found in the boss chest. Once you have the totem, Aela will approach and ask if you have it. When you tell her you do, she will tell you to bring it back to the Underforge. When you return to the Underforge, place the totem on the marked area—the quest will finish and you will receive a leveled amount of gold. Navigon iphone update maps. You can now pray to the totem to receive a new power while in Beast Form, which replaces your old one.
There are three total totems, each granting a different ability in Beast Form.
Reward[edit]
Levels† | Reward‡ | USLEEP Reward |
---|---|---|
1-9 | 100 | 100 |
10-19 | 150 | 150 |
20-29 | 300 | 200 |
30-39 | 300 | 250 |
40+ | 300 | 300 |
- This bug is fixed by version 3.0.3 of the Unofficial Skyrim Legendary Edition Patch. (details)
The Totems of Hircine[edit]
The totems are described in detail in the tome, The Totems of Hircine. By praying to these totems, you will be given a unique ability that replaces the older Howl of Terror; it is activated by pressing the shout button while in beast form. All abilities last for 60 seconds, though the duration can be increased by 15 seconds by equipping the Ring of the MoonDB before activating Beast Mode.
- Totem of Fear: Causes Fear
- Totem of Brotherhood: Summons 2 Pack Members
- Totem of The Hunt: Grants Detect Life
Notes[edit]
- If Dragonborn is installed, some radiant locations may be on Solstheim. If you are in Skyrim, you will not receive a quest marker pointing you to the quest location, but must travel to Solstheim first (at which point any quest markers you have to quests in Skyrim will disappear).
- You can only trigger this quest if you are still a werewolf. If you have purified yourself, you are unable to do this quest.
- If Whiterun is under attack, you cannot enter the Underforge until Whiterun is back to normal. It will tell you a key is needed to enter and that it cannot be lockpicked.
- At the end of this quest, Aela will begin praying to the new totem in the Underforge. It is possible to ask her to follow you while she is praying; her dialogue will change, and she will allow you access to her inventory, but will not stop praying or move away from the totem.
- Aela will not give these quests while she is an active follower, though she will give Animal Extermination quests.
- If you have just dropped off a totem in the Underforge, Aela will be praying to it and only offer an Animal Extermination quest (dialogue option, 'I'm looking for work'). Leave the Underforge, return, then talk to Aela again. Repeat until Aela (still in prayer) offers the next totem quest (dialogue, 'Is there any work to be done?').
Bugs[edit]
- If you've completed A Daedra's Best Friend, you may be taken to Haemar's Cavern and your system can lock up when entering Haemar's Shame. You won't be able to complete the quest and will have Aela as a follower, but with no dialogue options.
- This bug is fixed by version 1.4 of the Official Skyrim Patch.
- This also seems to happen if the totem is located in Morvunskar, and A Night To Remember has been completed. This can be worked around by carefully navigating around the point where the portal to the Misty Grove was placed earlier. ?
- This can be resolved by manually advancing the quest with the console command
setstage cr12 20
.
- Curing yourself of lycanthropy while this quest is active causes the Underforge door to become unresponsive. You cannot end the quest or get rid of Aela as a result.
- You can finish the quest using the console command
coc 'WhiterunUnderForge'
and placing the totem in its place, but Aela may stay inside, forcing you to use the command each time. ?
- You can finish the quest using the console command
- While recovering a totem located in Ansilvund, it is possible that one of the swinging axe traps may knock Aela through a hole in the map, rendering the quest un-fulfillable. Aela may reappear at a later time although the trigger is unknown. Common factors such as fast traveling and waiting are worth trying. ? One method that has been found effective is to pray at one of the previously acquired totems. Aela may then appear at the entrance of the Underforge.
- If Aela won't give you the first totem quest, check the status of this quest with the console command 'sqs cr12'. If both Stage 0 and Stage 1 are marked as completed (with a 1 behind the respective stage), use the console command 'resetquest cr12'. It is recommended to do this after handing in an Animal Extermination quest but before asking for more work. ?
- If you do not complete all of the radiant quests of Aela the Huntress in the initial wave before advancing, you will be stuck doing Animal Extermination quests from her indefinitely, unable to collect the Totems of Hircine. ?
- Firstly, use the console command
setstage CR12 1
. Then, get an Animal Extermination quest from Aela. Now use the console commandsetstage CR01 20
orsetstage CR02 20
(depending on which version of the quest you're assigned), and return to Aela to finish the quest. Ask for work from her again and use the commandsetstage CR12 20
to complete the quest, and go to the Underforge to place the totem, which completes this quest. Repeat these steps 2 more times for the remaining 2 totems. The crucial part seems to be to Tab out of the conversation before Aela finishes her voiceline, when finishing the Animal Extermination quest. If you keep her dialog open, she will have another Animal Extermination for you. If you close the dialogue before she finishes, she will have a dialogue for the Totems of Hircine quest. Alternatively, this can be fixed by marrying Aela, then again asking her for work after deciding on a place to live. [verification needed — see talk page]
- Firstly, use the console command
- If Aela is chosen as your wife, after completing a totem quest she will stay and pray at the totem and will not return home.
- This can be fixed on Xbox 360: You need lots of healing and dual-casting master illusionist abilities. Have her as a follower, take away all her weapons and give her a cheap sword. Then punch her enough times to get her to attack you (heal yourself as needed). Go through the front exit so you are outside of Jorrvaskr.. she should follow you out and continue to attack you. Lead her off a good ways at which point, Dual-cast Calm on her and immediately talk to her and have her re-join you. Test her compliance by drawing a weapon or spell (she should do likewise, not just stand there - if she doesn't draw, restart the process). Once she's drawn a weapon, fast-travel to another location. She should now act normally, and if a spouse or steward, should remain at other locations when dismissed.
Quest Stages[edit]
Totems of Hircine (CR12) | ||
---|---|---|
Stage | Finishes Quest | Journal Entry |
10 | Aela has tracked one of the Totems of Hircine to <Alias=Dungeon>, and has come with me to retrieve it. | |
20 | Aela and I retrieved a Totem of Hircine from <Alias=Dungeon>. Objective 20: Take the Totem to the Underforge | |
200 |
- The following empty quest stages were omitted from the table: 0, 1, 100.